Aug 31, 2008, 10:15 AM // 10:15
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#21
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Why not remove skills at all an just hit people with a stick?
Hm... yeah, the same stick for all!
People will take turns to use the stick.
Elite skills are usually 'empowered' versions of two or more skills.
So we'll end up with a lot of duplicate skills.
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Aug 31, 2008, 12:56 PM // 12:56
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#22
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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Yay let's just break skills in the game and while at it remove 4 titles... can I have my money back from skill hunter?
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Aug 31, 2008, 02:19 PM // 14:19
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#23
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by MithranArkanere
Why not remove skills at all an just hit people with a stick?
Hm... yeah, the same stick for all!
People will take turns to use the stick.
Elite skills are usually 'empowered' versions of two or more skills.
So we'll end up with a lot of duplicate skills.
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Back at A.net headquarters, some dumb intern will read that and take it seriously.
Hmmm...
GW2 is going to be a first person shooter. You heard it here first
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Aug 31, 2008, 02:39 PM // 14:39
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#24
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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No skills!
Have some of the existing spells apply when you hit your target!
I think we really need some kind of new content here, seing how dumb the suggestions become
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Aug 31, 2008, 02:51 PM // 14:51
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#25
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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................
wait! wut?
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Aug 31, 2008, 03:26 PM // 15:26
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#26
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Cale Roughstar
................
wait! wut?
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Well ..... er..... hang on ..... you see ... um ..... no .... no, I haven't got it either.
/facepalm
~A Leprechaun~
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Aug 31, 2008, 04:42 PM // 16:42
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#27
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Light Aura
Um i'm not even going to bother to answer that question the answer is quite obvious
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+1 to agree with this guy
Shouldn't this be in Riverside anyway.
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Aug 31, 2008, 04:45 PM // 16:45
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#28
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Skitsefrenik
Even more build diversity? More tiger stance poison warriors
Search for elites loses it's appeal due to PvP characters(faction and unlock). Even if this is a skill based rpg, people running the same elites/builds won't be better simply because of that.
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You see, the true problem is not the Elites, but Wiki, mainly PvX Wiki of course, that leads to people all running the same thing. Removing, or bumming down, the elites will do nothing to fix the use of sharing builds.
Not to be mean, but your suggestion is VERY POORLY THOUGHT OUT. Please, think a bit more before posting suggestions. This goes to all Guru users.
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Aug 31, 2008, 07:18 PM // 19:18
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#29
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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